LOD, for those who are unfamiliar with this term, means “Level of Details”. To explain in simple words, it is the idea that the farther away the camera is, the more simplified the geometry will be. In our case the proposal is to have a LOD subdivision. Then we can conclude that the farther away the camera stays, the less subdivisions will be applied to the geometry. The advantage of using this technique is it makes the scene lighter to render, optimizing the number of used polygons.